Transports can be automated to perform specific tasks, military ships can patrol sectors, and fighters can be assigned to wings – either your own or entirely separate ones. Please note that unlike other games of this type your ships CAN be controlled by the AI so you can own and operate entire wings or fleets if that is your wish. It’s worth devoting a little section to the type of ships you can fly and own in X3: Terran Conflict as well as it gives a much better idea of the scale and scope of the game. This bonus pack is currently already at version v4.1.01. This is important for players who wish to upload their statistics to the official website and be ranked among other players on various aspects of the game. This Bonus pack can be downloaded for free, and provides a signed version of these mods without breaking your vanilla game and giving you a ***modified*** tag. On top of that, there is a massive modding community with Egosoft taking the most prominent mods which aren’t game-breaking or unbalancing to the vanilla experience, and releasing these in the form of a Bonus Pack. It’s very refreshing that a developer doesn’t do this through expansions or DLC, but provides this content completely for free to people who already own the game. We’re not talking just patches or fixes either, but regular addition of new content and new plot lines. Terran Conflict is now at version 3.0 which hasn’t been released *that* long ago, despite the game being over 2 years old now. The community has an enormous influence over the game and their feedback is taken incredibly seriously. Egosoft is absolutely unrivalled when it comes to supporting their games and we don’t state this lightly. It’s rare that we specifically speak about a developer during a review but for this game it’s absolutely worth doing, as it’s extremely relevant to the value for money aspect of our score. (TC is essentially an updated engine of X3: R, with different main plot – I’d suggest you go straight into TC.) I’ve clocked 141 hours in X3: Terran Conflict since I bought it on Steam and played X3: Reunion for over 250 hours prior to that. As an indication, the current game I am playing through has 56 hours on the clock and I’ve only finished the Terran plot. You can literally play forever if you would want but the game has developed to keep people busy for a long, long time. The game can be played in any way you like, but there currently are 9 major plot lines + a whole range of different corporate missions for different corporations, and hundreds of other randomly generated missions. Let me stress this again, the universe is fucking HUGE – just check this X3 TC Map. There are several sectors which regular players will recognise instantly, despite the universe being HUGE. Sectors are extremely diverse as well – some including full-blown planets, tons of asteroids, nebulae, etc. The X3: Terran Conflict universe is extremely rich and diverse – containing several distinct alien races and factions: I’ve seen people post complexes with over 400 stations connected to them on the official forums, which is a truly epic undertaking when done in the unmodified game. Safety is important as the universe is a very dangerous place filled with pirates and some very aggressive alien races who don’t warn before they start shooting. Stations within a complex obviously don’t need to have their products transported back and forth, so it’s efficient, economic and much safer. There is no limit to the amount of stations you can connect this way as long as there is space available in the sector and your hardware is capable of rendering it. A complex is essentially multiple space-stations linked together, forming a much larger space station connected by tubes. On top of this players are also able to build any of the stations in the game themselves, be it mines on asteroids or full-blown weapon complexes. It’s one of my personal preferences, and using a fleet of transport ships to ferry goods all over the universe is a great way to make a lot of credits. The entire economy works on a supply & demand basis and a player can earn a lot of credits by trading. The game also features an economic model with space stations in different sectors and from different races requiring certain resources to produce their products. My docked Iguana Vanguard Passenger Transport
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